Increased online gaming activities have various advantages and disadvantages. Regarding the obstacles some companies have set up mechanisms aimed at controlling the online gaming activities over health concerns. For instance, the Chinese giant, Tencent restricted young players to one hour play on one of the Chinese popular games sites the health of the young players (France-Presse, 2017). For previous research on gamer playing online gaming, there are several main research directions such as the profile of global online gaming industry, the profile of Chinese online gaming market and online gaming industry, the motivation of gamers, and virtual items conception, etc. Tencent among many other companies is regulating the gaming activities without conducting adequate research that covers many different categories of young population. For instance, so far, there is no specific research to show the situation of Chinese students playing online gaming when they study in abroad university. This study, therefore, focuses on studying the online gaming behavior among Chinese International students using the case of Chinese International Students in AIT University.The study focusing on the Chinese students studying in foreign universities would be different from the ordinary studies conducted in the Chinese market in the sense that, most Chinese International students in foreign universities tend to exhibit unique characteristics from the ordinary Chinese population. For instance, these students most of whom are in western universities have more access and exposure to many different online gaming programs and activities, due to the environments that they reside they tend to have so much free time to participate in gaming activities, these students are often from wealthy families that can afford to support the study of the students in the foreign countries and the students themselves are able to afford paid online games due to the support they have from incomes they get informed of support for their studies abroad.